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17 May 2024: Card library updated.

Panacea

4 · Artifact

{X}{X}, {T}: Prevent the next X damage that would be dealt to any target this turn.

Similar cards

Color identity:
NameManaTypeText
Deep Wood 1GInstant Cast this spell only during the declare attackers step and only if you've been attacked this step. Prevent all damage that would be dealt to you this turn by attacking creatures.
Heavy Fog 1GInstant Cast this spell only during the declare attackers step and only if you've been attacked this step. Prevent all damage that would be dealt to you this turn by attacking creatures.
Kiora, the Tide's Fury 3ULegendary Planeswalker — Kiora [+1]: Conjure a card named Kraken Hatchling into your hand. [+1]: Untap target creature or land. Prevent all damage that would be dealt to and dealt by that permanent until your next turn. [−3]: You may sacrifice a Kraken. If you do, create an 8/8 blue Kraken creature token. Loyalty 4
Security Blockade 2WEnchantment — Aura Enchant land When Security Blockade enters the battlefield, create a 2/2 white Knight creature token with vigilance. Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to you this turn."
The Wanderer 3WLegendary Planeswalker Prevent all noncombat damage that would be dealt to you and other permanents you control. [−2]: Exile target creature with power 4 or greater. Loyalty 5
Ascent of the Worthy 1WBEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Choose a creature you control. Until your next turn, all damage that would be dealt to creatures you control is dealt to that creature instead. III — Return target creature card from your graveyard to the battlefield with a flying counter on it. That creature is an Angel Warrior in addition to its other types.
Phantom Tiger 2GCreature — Cat Spirit Phantom Tiger enters the battlefield with two +1/+1 counters on it. If damage would be dealt to Phantom Tiger, prevent that damage. Remove a +1/+1 counter from Phantom Tiger. 1/0
Phantom Nomad 1WCreature — Spirit Nomad Phantom Nomad enters the battlefield with two +1/+1 counters on it. If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad. 0/0
Save Life WInstant Choose one — • Target player gains 2½ life. • Prevent the next 2½ damage that would be dealt to target creature this turn. Gotcha — If an opponent says "save" or "life," you may say "Gotcha!" When you do, return Save Life from your graveyard to your hand.
Clinging Mists 2GInstant Prevent all combat damage that would be dealt this turn. Fateful hour — If you have 5 or less life, tap all attacking creatures. Those creatures don't untap during their controller's next untap step.
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