Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Pandemonium

3R · Enchantment

Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to any target of their choice.

Similar cards

Color identity:
NameManaTypeText
Shield of the Realm 2Artifact — Equipment If a source would deal damage to equipped creature, prevent 2 of that damage. Equip {1}
Arcbond 2RInstant Choose target creature. Whenever that creature is dealt damage this turn, it deals that much damage to each other creature and each player.
Dinosaur Hunter 1BCreature — Human Pirate Whenever Dinosaur Hunter deals damage to a Dinosaur, destroy that creature. 2/2
Bone Mask 4Artifact {2}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage. Exile cards from the top of your library equal to the damage prevented this way.
Bosh, Iron Golem 8Legendary Artifact Creature — Golem Trample {3}{R}, Sacrifice an artifact: Bosh, Iron Golem deals damage equal to the sacrificed artifact's mana value to any target. 6/7
Kessig Malcontents 2RCreature — Human Warrior When Kessig Malcontents enters the battlefield, it deals damage to target player or planeswalker equal to the number of Humans you control. 3/1
Infernal Reckoning BInstant Exile target colorless creature. You gain life equal to its power.
Sunscourge Champion 2WCreature — Human Wizard When Sunscourge Champion enters the battlefield, you gain life equal to its power. Eternalize—{2}{W}{W}, Discard a card. ({2}{W}{W}, Discard a card, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Wizard with no mana cost. Eternalize only as a sorcery.) 2/3
Binding Agony 1BEnchantment — Aura Enchant creature Whenever enchanted creature is dealt damage, Binding Agony deals that much damage to that creature's controller.
Kamahl's Will 3GInstant Choose one. If you control a commander as you cast this spell, you may choose both. • Until end of turn, any number of target lands you control become 1/1 Elemental creatures with vigilance, indestructible, and haste. They're still lands. • Choose target creature you don't control. Each creature you control deals damage equal to its power to that creature.
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