M:tG card similarity search
3R · Enchantment
Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to any target of their choice.
Name | Mana | Type | Text |
---|---|---|---|
Exalted Angel | 4WW | Creature — Angel | Flying Whenever Exalted Angel deals damage, you gain that much life. Morph {2}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 4/5 |
General's Regalia | 3 | Artifact | {3}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature you control instead. |
Proper Burial | 3W | Enchantment | Whenever a creature you control dies, you gain life equal to that creature's toughness. |
Neko-Te | 3 | Artifact — Equipment | Whenever equipped creature deals damage to a creature, tap that creature. That creature doesn't untap during its controller's untap step for as long as Neko-Te remains on the battlefield. Whenever equipped creature deals damage to a player, that player loses 1 life. Equip {2} |
Punctuate | 3R | Instant | Punctuate deals damage to target creature equal to half the number of punctuation marks in that creature's text box. (The punctuation marks are ! ? , ; : - — ( ) / " " ' ' & .) |
Half-Squirrel, Half- | Creature — Squirrel | Whenever a nontoken creature enters the battlefield, Augment {G} ({G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.) -1/-0 | |
Protection of the Hekma | 4W | Enchantment | If a source an opponent controls would deal damage to you, prevent 1 of that damage. |
Treacherous Terrain | 6RG | Sorcery | Treacherous Terrain deals damage to each opponent equal to the number of lands that player controls. Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) |
Thundering Djinn | 3UR | Creature — Djinn | Flying Whenever Thundering Djinn attacks, it deals damage to any target equal to the number of cards you've drawn this turn. 3/4 |
Sphere of Law | 3W | Enchantment | If a red source would deal damage to you, prevent 2 of that damage. |