Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Pandemonium

3R · Enchantment

Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to any target of their choice.

Similar cards

Color identity:
NameManaTypeText
Exalted Angel 4WWCreature — Angel Flying Whenever Exalted Angel deals damage, you gain that much life. Morph {2}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 4/5
General's Regalia 3Artifact {3}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature you control instead.
Proper Burial 3WEnchantment Whenever a creature you control dies, you gain life equal to that creature's toughness.
Neko-Te 3Artifact — Equipment Whenever equipped creature deals damage to a creature, tap that creature. That creature doesn't untap during its controller's untap step for as long as Neko-Te remains on the battlefield. Whenever equipped creature deals damage to a player, that player loses 1 life. Equip {2}
Punctuate 3RInstant Punctuate deals damage to target creature equal to half the number of punctuation marks in that creature's text box. (The punctuation marks are ! ? , ; : - — ( ) / " " ' ' & .)
Half-Squirrel, Half- Creature — Squirrel Whenever a nontoken creature enters the battlefield, Augment {G} ({G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.) -1/-0
Protection of the Hekma 4WEnchantment If a source an opponent controls would deal damage to you, prevent 1 of that damage.
Treacherous Terrain 6RGSorcery Treacherous Terrain deals damage to each opponent equal to the number of lands that player controls. Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Thundering Djinn 3URCreature — Djinn Flying Whenever Thundering Djinn attacks, it deals damage to any target equal to the number of cards you've drawn this turn. 3/4
Sphere of Law 3WEnchantment If a red source would deal damage to you, prevent 2 of that damage.
Page 43