Card Codex

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17 May 2024: Card library updated.

Pang Tong, "Young Phoenix"

1WW · Legendary Creature — Human Advisor

{T}: Target creature gets +0/+2 until end of turn. Activate only during your turn, before attackers are declared. 1/2

Similar cards

Color identity:
NameManaTypeText
Pippin, Warden of Isengard BGLegendary Creature — Halfling Advisor Partner with Merry, Warden of Isengard (When this creature enters the battlefield, target player may put Merry into their hand from their library, then shuffle.) {1}, {T}: Create a Food token. {T}, Sacrifice four Foods: Other creatures you control get +3/+3 and gain haste until end of turn. Activate only as a sorcery. 2/2
Endurance Bobblehead 3Artifact — Bobblehead {T}: Add one mana of any color. {3}, {T}: Up to X target creatures you control get +1/+0 and gain indestructible until end of turn, where X is the number of Bobbleheads you control as you activate this ability. Activate only as a sorcery.
Wicked Reward 1BInstant As an additional cost to cast this spell, sacrifice a creature. Target creature gets +4/+2 until end of turn.
Nimrodel Watcher 1UCreature — Elf Scout Whenever you scry, Nimrodel Watcher gets +1/+0 until end of turn and can't be blocked this turn. This ability triggers only once each turn. 2/1
Borrowed Grace 2WInstant Escalate {1}{W} (Pay this cost for each mode chosen beyond the first.) Choose one or both — • Creatures you control get +2/+0 until end of turn. • Creatures you control get +0/+2 until end of turn.
Crusade WWEnchantment White creatures get +1/+1.
Cao Cao, Lord of Wei 3BBLegendary Creature — Human Soldier {T}: Target opponent discards two cards. Activate only during your turn, before attackers are declared. 3/3
Unraveling Mummy 1WBCreature — Zombie {1}{W}: Target attacking Zombie gains lifelink until end of turn. {1}{B}: Target attacking Zombie gains deathtouch until end of turn. 2/3
Inner-Flame Acolyte 1RRCreature — Elemental Shaman When Inner-Flame Acolyte enters the battlefield, target creature gets +2/+0 and gains haste until end of turn. Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 2/2
Armor Sliver 2WCreature — Sliver All Sliver creatures have "{2}: This creature gets +0/+1 until end of turn." 2/2
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