Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Pang Tong, "Young Phoenix"

1WW · Legendary Creature — Human Advisor

{T}: Target creature gets +0/+2 until end of turn. Activate only during your turn, before attackers are declared. 1/2

Similar cards

Color identity:
NameManaTypeText
Farbog Explorer 2WCreature — Human Scout Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 2/3
Redemptor Dreadnought 5Artifact Creature — Astartes Dreadnought Fallen Warrior — As an additional cost to cast this spell, you may exile a creature card from your graveyard. Trample Plasma Incinerator — Whenever Redemptor Dreadnought attacks, if a card is exiled with it, it gets +X/+X until end of turn, where X is the power of the exiled card. 4/4
Rattleback Apothecary 2BCreature — Gorgon Warlock Deathtouch Whenever you commit a crime, target creature you control gains your choice of menace or lifelink until end of turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) 3/2
Skirsdag Flayer 1BCreature — Human Cleric {3}{B}, {T}, Sacrifice a Human: Destroy target creature. 1/1
Cytoshape 1GUInstant Choose a nonlegendary creature on the battlefield. Target creature becomes a copy of that creature until end of turn.
Forge Anew 2WEnchantment When Forge Anew enters the battlefield, return target Equipment card from your graveyard to the battlefield. As long as it's your turn, you may activate equip abilities any time you could cast an instant. You may pay {0} rather than pay the equip cost of the first equip ability you activate during each of your turns.
Curator of Sun's Creation 3RCreature — Human Artificer Whenever you discover, discover again for the same value. This ability triggers only once each turn. 3/3
Cartouche of Ambition 2BEnchantment — Aura Cartouche Enchant creature you control When Cartouche of Ambition enters the battlefield, you may put a -1/-1 counter on target creature. Enchanted creature gets +1/+1 and has lifelink.
Ghost Town Land {T}: Add {C}. {0}: Return Ghost Town to its owner's hand. Activate only if it's not your turn.
Wilderness Hypnotist 2UUCreature — Merfolk Wizard {T}: Target red or green creature gets -2/-0 until end of turn. 1/3
Page 340