Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Panharmonicon

4 · Artifact

If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Similar cards

Color identity:
NameManaTypeText
Coordinated Barrage WInstant Choose a creature type. Coordinated Barrage deals damage to target attacking or blocking creature equal to the number of permanents you control of the chosen type.
Cackling Fiend 2BBCreature — Zombie When Cackling Fiend enters the battlefield, each opponent discards a card. 2/1
Sibsig Icebreakers 2BCreature — Zombie When Sibsig Icebreakers enters the battlefield, each player discards a card. 2/3
The Master, Formed Anew UBLegendary Creature — Time Lord Rogue Body Thief — When you cast this spell, you may exile a creature you control and put a takeover counter on it. You may have The Master, Formed Anew enter the battlefield as a copy of a creature card in exile with a takeover counter on it. 0/1
Sygg, River Guide WULegendary Creature — Merfolk Wizard Islandwalk (This creature can't be blocked as long as defending player controls an Island.) {1}{W}: Target Merfolk you control gains protection from the color of your choice until end of turn. 2/2
Tireless Tracker 2GCreature — Human Scout Landfall — Whenever a land enters the battlefield under your control, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker. 3/2
Aerial Toastmaster 3WArtifact Creature — Cyborg Rigger Flying {3}{W}, Sacrifice another artifact: Aerial Toastmaster assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) 3/2
Automatic Librarian 3Artifact Creature — Construct When Automatic Librarian enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 3/2
Steelclad Spirit 1UCreature — Spirit Defender Whenever an enchantment enters the battlefield under your control, Steelclad Spirit can attack this turn as though it didn't have defender. 3/3
Vampiric Spirit 2BBCreature — Spirit Flying When Vampiric Spirit enters the battlefield, you lose 4 life. 4/3
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