M:tG card similarity search
R · Instant
Cast this spell only during combat before blockers are declared. Target creature can't block this turn. Draw a card at the beginning of the next turn's upkeep.
Name | Mana | Type | Text |
---|---|---|---|
Goblin Heelcutter | 3R | Creature — Goblin Berserker | Whenever Goblin Heelcutter attacks, target creature can't block this turn. Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) 3/2 |
Tidal Barracuda | 3U | Creature — Fish | Any player may cast spells as though they had flash. Your opponents can't cast spells during your turn. 3/4 |
Ethereal Usher | 5U | Creature — Spirit | {U}, {T}: Target creature can't be blocked this turn. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.) 2/3 |
Four Knocks | 2W | Enchantment | Vanishing 4 (This enchantment enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) At the beginning of your precombat main phase, draw a card. |
Triton Fortune Hunter | 2U | Creature — Merfolk Soldier | Heroic — Whenever you cast a spell that targets Triton Fortune Hunter, draw a card. 2/2 |
Jori En, Ruin Diver | 1UR | Legendary Creature — Merfolk Wizard | Whenever you cast your second spell each turn, draw a card. 2/3 |
Wibbly-wobbly, Timey-wimey | 1U | Sorcery | Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.) Draw a card. |
Vampirism | 1B | Enchantment — Aura | Enchant creature When Vampirism enters the battlefield, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1 for each other creature you control. Other creatures you control get -1/-1. |
Nezahal, Primal Tide | 5UU | Legendary Creature — Elder Dinosaur | This spell can't be countered. You have no maximum hand size. Whenever an opponent casts a noncreature spell, draw a card. Discard three cards: Exile Nezahal, Primal Tide. Return it to the battlefield tapped under its owner's control at the beginning of the next end step. 7/7 |
Time to Reflect | W | Instant | Exile target creature that blocked or was blocked by a Zombie this turn. |