Card Codex

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17 May 2024: Card library updated.

Panicked Bystander

1W · Creature — Human Peasant

Whenever Panicked Bystander or another creature you control dies, you gain 1 life. At the beginning of your end step, if you gained 3 or more life this turn, transform Panicked Bystander. 2/2

Similar cards

Color identity:
NameManaTypeText
Desperate Farmer 2BCreature — Human Peasant Lifelink When another creature you control dies, transform Desperate Farmer. 2/2
Benevolent Offering 3WInstant Choose an opponent. You and that player each create three 1/1 white Spirit creature tokens with flying. Choose an opponent. You gain 2 life for each creature you control and that player gains 2 life for each creature they control.
Leonin Vanguard WCreature — Cat Soldier At the beginning of combat on your turn, if you control three or more creatures, Leonin Vanguard gets +1/+1 until end of turn and you gain 1 life. 1/1
Sophic Centaur 3GCreature — Centaur Spellshaper {2}{G}{G}, {T}, Discard a card: You gain 2 life for each card in your hand. 1/1
Tandem Tactics 1WInstant Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.
Volrath's Gardens 1GEnchantment {2}, Tap an untapped creature you control: You gain 2 life. Activate only as a sorcery.
Zealots en-Dal 3WCreature — Human Soldier At the beginning of your upkeep, if all nonland permanents you control are white, you gain 1 life. 2/4
Kiss of the Amesha 4WUSorcery Target player gains 7 life and draws two cards.
Knights' Charge 1WBEnchantment Whenever a Knight you control attacks, each opponent loses 1 life and you gain 1 life. {6}{W}{B}, Sacrifice Knights' Charge: Return all Knight creature cards from your graveyard to the battlefield.
Mind Drain 2BSorcery Target opponent discards two cards, mills a card, and loses 1 life. You gain 1 life. (To mill a card, a player puts the top card of their library into their graveyard.)
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