M:tG card similarity search
5 · Artifact
Imprint — {X}, {T}: You may exile an instant or sorcery card with mana value X from your hand. At the beginning of your upkeep, you may copy a card exiled with Panoptic Mirror. If you do, you may cast the copy without paying its mana cost.
Name | Mana | Type | Text |
---|---|---|---|
Fountain of Renewal | 1 | Artifact | At the beginning of your upkeep, you gain 1 life. {3}, Sacrifice Fountain of Renewal: Draw a card. |
Selesnya Eulogist | 2G | Creature — Centaur Druid | {2}{G}: Exile target creature card from a graveyard, then populate. (Create a token that's a copy of a creature token you control.) 3/3 |
Settle the Wilds | 2G | Sorcery | Seek a basic land card and put it onto the battlefield tapped. Then seek a permanent card with mana value equal to the number of lands you control. |
Segovian Leviathan | 4U | Creature — Leviathan | Islandwalk (This creature can't be blocked as long as defending player controls an Island.) 3/3 |
The Gitrog Monster | 3BG | Legendary Creature — Frog Horror | Deathtouch At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land. You may play an additional land on each of your turns. Whenever one or more land cards are put into your graveyard from anywhere, draw a card. 6/6 |
Gollum's Bite | B | Instant | Target creature gets -2/-2 until end of turn. {3}{B}, Exile Gollum's Bite from your graveyard: The Ring tempts you. Activate only as a sorcery. |
The Princess Takes Flight | 2W | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile up to one target creature. II — Target creature you control gets +2/+2 and gains flying until end of turn. III — Return the exiled card to the battlefield under its owner's control. |
Choice of Fortunes | 2U | Sorcery | Seek two cards. You may shuffle them into your library. If you do, seek two cards. You have no maximum hand size for the rest of the game. |
Chromatic Orrery | 7 | Legendary Artifact | You may spend mana as though it were mana of any color. {T}: Add {C}{C}{C}{C}{C}. {5}, {T}: Draw a card for each color among permanents you control. |
Gryffwing Cavalry | 3W | Creature — Human Knight | Flying Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever Gryffwing Cavalry attacks, you may pay {1}{W}. If you do, target attacking creature without flying gains flying until end of turn. 2/2 |