Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Panoptic Projektor

4 · Artifact

{T}: The next face-down creature spell you cast this turn costs {3} less to cast. If turning a face-down permanent face up causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Similar cards

Color identity:
NameManaTypeText
Hydroblast UInstant Choose one — • Counter target spell if it's red. • Destroy target permanent if it's red.
Final Iteration Creature — Eldrazi Insect Flying Wizards you control get +2/+1 and have flying. Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token. 6/5
Student of Elements 1UCreature — Human Wizard When Student of Elements has flying, flip it. 1/1
Dawn 3WWSorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Return all creature cards with power 2 or less from your graveyard to your hand.
Volshe Tideturner 1UCreature — Merfolk Wizard {T}: Add {U}. Spend this mana only to cast an instant or sorcery spell or a kicked spell. 1/3
Kiora Bests the Sea God 5UUEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create an 8/8 blue Kraken creature token with hexproof. II — Tap all nonland permanents target opponent controls. They don't untap during their controller's next untap step. III — Gain control of target permanent an opponent controls. Untap it.
Release to the Wind 2UInstant Exile target nonland permanent. For as long as that card remains exiled, its owner may cast it without paying its mana cost.
Astral Dragon 6UUCreature — Dragon Flying Project Image — When Astral Dragon enters the battlefield, create two tokens that are copies of target noncreature permanent, except they're 3/3 Dragon creatures in addition to their other types, and they have flying. 4/4
Bloodstone Goblin 1RCreature — Goblin Warrior Whenever you cast a spell, if that spell was kicked, Bloodstone Goblin gets +1/+1 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) 2/2
Frostwind Invoker 4UCreature — Merfolk Wizard Flying {8}: Creatures you control gain flying until end of turn. 3/3
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