Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Paradigm Shift

1U · Sorcery

Exile all cards from your library. Then shuffle your graveyard into your library.

Similar cards

Color identity:
NameManaTypeText
Stunted Growth 3GGSorcery Target player chooses three cards from their hand and puts them on top of their library in any order.
Tel-Jilad Stylus 1Artifact {T}: Put target permanent you own on the bottom of your library.
Containment Construct 2Artifact Creature — Construct Whenever you discard a card, you may exile that card from your graveyard. If you do, you may play that card this turn. 2/1
Mountain Valley Land Mountain Valley enters the battlefield tapped. {T}, Sacrifice Mountain Valley: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Lodestone Bauble 0Artifact {1}, {T}, Sacrifice Lodestone Bauble: Put up to four target basic land cards from a player's graveyard on top of their library in any order. That player draws a card at the beginning of the next turn's upkeep.
Adventurous Impulse GSorcery Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Welkin Hawk 1WCreature — Bird Flying When Welkin Hawk dies, you may search your library for a card named Welkin Hawk, reveal that card, put it into your hand, then shuffle. 1/1
Explore the Underdark 4GSorcery Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle. You take the initiative.
Flood Plain Land Flood Plain enters the battlefield tapped. {T}, Sacrifice Flood Plain: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Ragavan, Nimble Pilferer RLegendary Creature — Monkey Pirate Whenever Ragavan, Nimble Pilferer deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card. Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) 2/1
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