M:tG card similarity search
1G · Creature — Elf Druid
Paradise Druid has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.) {T}: Add one mana of any color. 2/1
Name | Mana | Type | Text |
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Nirkana Revenant | 4BB | Creature — Vampire Shade | Whenever you tap a Swamp for mana, add an additional {B}. {B}: Nirkana Revenant gets +1/+1 until end of turn. 4/4 |
Deep Freeze | 2U | Enchantment — Aura | Enchant creature Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types. |
Cartel Aristocrat | WB | Creature — Human Advisor | Sacrifice another creature: Cartel Aristocrat gains protection from the color of your choice until end of turn. 2/2 |
Serra's Sanctum | Legendary Land | {T}: Add {W} for each enchantment you control. | |
Blightsoil Druid | 1B | Creature — Elf Druid | {T}, Pay 1 life: Add {G}. 1/2 |
Choke | 2G | Enchantment | Islands don't untap during their controllers' untap steps. |
Carnelian Orb of Dragonkind | 2R | Artifact | {T}: Add {R}. If that mana is spent on a Dragon creature spell, it gains haste until end of turn. |
Blue Ward | W | Enchantment — Aura | Enchant creature Enchanted creature has protection from blue. This effect doesn't remove Blue Ward. |
Oak Street Innkeeper | 2G | Creature — Elf | As long as it's not your turn, tapped creatures you control have hexproof. 1/2 |
Prismatic Dragon | 2WW | Summon Dragon | Flying During your upkeep, Prismatic Dragon becomes a random color permanently. {2}: Prismatic Dragon becomes a random color permanently. 2/3 |