Card Codex

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17 May 2024: Card library updated.

Paradox Zone

4G · Enchantment

Paradox Zone enters the battlefield with a growth counter on it. At the beginning of your end step, double the number of growth counters on Paradox Zone. Then create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of growth counters on Paradox Zone.

Similar cards

Color identity:
NameManaTypeText
Stingmoggie 3RCreature — Elemental Stingmoggie enters the battlefield with two +1/+1 counters on it. {3}{R}, Remove a +1/+1 counter from Stingmoggie: Destroy target artifact or land. 0/0
Flycatcher Giraffid 4GCreature — Antelope Lizard Flycatcher Giraffid enters the battlefield with your choice of a vigilance counter or a reach counter on it. 3/5
Golem Foundry 3Artifact Whenever you cast an artifact spell, you may put a charge counter on Golem Foundry. Remove three charge counters from Golem Foundry: Create a 3/3 colorless Golem artifact creature token.
Trigon of Mending 2Artifact Trigon of Mending enters the battlefield with three charge counters on it. {W}{W}, {T}: Put a charge counter on Trigon of Mending. {2}, {T}, Remove a charge counter from Trigon of Mending: Target player gains 3 life.
Chimeric Mass XArtifact Chimeric Mass enters the battlefield with X charge counters on it. {1}: Until end of turn, Chimeric Mass becomes a Construct artifact creature with "This creature's power and toughness are each equal to the number of charge counters on it."
Flourishing Defenses 4GEnchantment Whenever a -1/-1 counter is put on a creature, you may create a 1/1 green Elf Warrior creature token.
Deekah, Fractal Theorist 4ULegendary Creature — Human Wizard Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is that spell's mana value. {3}{U}: Target creature token can't be blocked this turn. 3/3
Floodchaser 5UCreature — Elemental Floodchaser enters the battlefield with six +1/+1 counters on it. Floodchaser can't attack unless defending player controls an Island. {U}, Remove a +1/+1 counter from Floodchaser: Target land becomes an Island until end of turn. 0/0
Sturdy Hatchling 3G/UCreature — Elemental Sturdy Hatchling enters the battlefield with four -1/-1 counters on it. {G/U}: Sturdy Hatchling gains shroud until end of turn. (It can't be the target of spells or abilities.) Whenever you cast a green spell, remove a -1/-1 counter from Sturdy Hatchling. Whenever you cast a blue spell, remove a -1/-1 counter from Sturdy Hatchling. 6/6
Inventive Wingsmith 2WCreature — Dwarf Artificer At the beginning of your end step, if you haven't cast a spell from your hand this turn and Inventive Wingsmith doesn't have a flying counter on it, put a flying counter on it. 2/4
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