M:tG card similarity search
4G · Enchantment
Paradox Zone enters the battlefield with a growth counter on it. At the beginning of your end step, double the number of growth counters on Paradox Zone. Then create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of growth counters on Paradox Zone.
Name | Mana | Type | Text |
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Volcanic Wind | 4RR | Sorcery | Volcanic Wind deals X damage divided as you choose among any number of target creatures, where X is the number of creatures on the battlefield as you cast this spell. |
Night Dealings | 2BB | Enchantment | Whenever a source you control deals damage to another player, put that many theft counters on Night Dealings. {2}{B}{B}, Remove X theft counters from Night Dealings: Search your library for a nonland card with mana value X, reveal it, put it into your hand, then shuffle. |
Monk of the Open Hand | W | Creature — Elf Monk | Flurry of Blows — Whenever you cast your second spell each turn, put a +1/+1 counter on Monk of the Open Hand. 1/1 |
Chromatic Armor | 1WU | Enchantment — Aura | Enchant creature As Chromatic Armor enters the battlefield, choose a color. Chromatic Armor enters the battlefield with a sleight counter on it. Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color. {X}: Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor. |
Thing in the Ice | 1U | Creature — Horror | Defender Thing in the Ice enters the battlefield with four ice counters on it. Whenever you cast an instant or sorcery spell, remove an ice counter from Thing in the Ice. Then if it has no ice counters on it, transform it. 0/4 |
Termagant Swarm | XG | Creature — Tyranid | Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Death Frenzy — When Termagant Swarm dies, create a number of 1/1 green Tyranid creature tokens equal to Termagant Swarm's power. 0/0 |
Elenda and Azor | 3WUB | Legendary Creature — Vampire Knight Sphinx | Flying, ward {2} Whenever Elenda and Azor attacks, you may pay {X}{W}{U}{B}. If you do, draw X cards. At the beginning of each end step, you may pay 4 life. If you do, create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the number of cards you've drawn this turn. 6/6 |
Klement, Nature Acolyte | 1GW | Legendary Creature — Tiefling Cleric | When Klement, Nature Acolyte leaves the battlefield, create a 4/4 green Ox creature token. 4/4 |
Beacon of Creation | 3G | Sorcery | Create a 1/1 green Insect creature token for each Forest you control. Shuffle Beacon of Creation into its owner's library. |
Spore Swarm | 3G | Instant | Create three 1/1 green Saproling creature tokens. |