M:tG card similarity search
2 · Artifact
{1}, {T}, Sacrifice Parallax Inhibitor: Put a fade counter on each permanent with fading you control.
Name | Mana | Type | Text |
---|---|---|---|
Shore Keeper | U | Creature — Trilobite | {7}{U}, {T}, Sacrifice Shore Keeper: Draw three cards. 0/3 |
The Grim Captain | Legendary Creature — Skeleton Spirit Pirate | Menace, trample, lifelink, hexproof Whenever The Grim Captain attacks, each opponent sacrifices a nonland permanent. Then you may put an exiled creature card used to craft The Grim Captain onto the battlefield under your control tapped and attacking. 7/7 | |
Vodalian Hexcatcher | 1U | Creature — Merfolk Wizard | Flash Other Merfolk you control get +1/+1. Sacrifice a Merfolk: Counter target noncreature spell unless its controller pays {1}. 1/1 |
Wizard's Rockets | 1 | Artifact | Wizard's Rockets enters the battlefield tapped. {X}, {T}, Sacrifice Wizard's Rockets: Add X mana in any combination of colors. When Wizard's Rockets is put into a graveyard from the battlefield, draw a card. |
Hangman | B | Creature — Human Villain | As Hangman enters the battlefield, secretly note a word with six to eight letters. {1}: Target player who doesn't control Hangman guesses the noted word or an unguessed letter in that word. If they guess wrong, put a +1/+1 counter on Hangman. Any player may activate this ability. When a player guesses the noted word or all of its letters, sacrifice Hangman. 1/1 |
Legions to Ashes | 1WB | Sorcery | Exile target nonland permanent an opponent controls and all tokens that player controls with the same name as that permanent. |
Away | 2B | Instant | Target player sacrifices a creature. Fuse (You may cast one or both halves of this card from your hand.) |
Accursed Centaur | B | Creature — Zombie Centaur | When Accursed Centaur enters the battlefield, sacrifice a creature. 2/2 |
Reckless Reveler | 1R | Creature — Satyr | {R}, Sacrifice Reckless Reveler: Destroy target artifact. 2/1 |
Greenwheel Liberator | 1G | Creature — Elf Warrior | Revolt — Greenwheel Liberator enters the battlefield with two +1/+1 counters on it if a permanent you controlled left the battlefield this turn. 2/1 |