M:tG card similarity search
3GG · Sorcery
For each creature token on the battlefield, its controller creates a token that's a copy of that creature. Flashback {4}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Name | Mana | Type | Text |
---|---|---|---|
Don Andres, the Renegade | 1UBR | Legendary Creature — Vampire Pirate | Each creature you control but don't own gets +2/+2, has menace and deathtouch, and is a Pirate in addition to its other types. Whenever you cast a noncreature spell you don't own, create two tapped Treasure tokens. 4/3 |
Cloakwood Hermit | 2G | Legendary Enchantment — Background | Commander creatures you own have "At the beginning of your end step, if a creature card was put into your graveyard from anywhere this turn, create two tapped 1/1 green Squirrel creature tokens." |
Chitterspitter | 2G | Artifact | At the beginning of your upkeep, you may sacrifice a token. If you do, put an acorn counter on Chitterspitter. Squirrels you control get +1/+1 for each acorn counter on Chitterspitter. {G}, {T}: Create a 1/1 green Squirrel creature token. |
Narset, Enlightened Exile | 1URW | Legendary Creature — Human Monk | Creatures you control have prowess. Whenever Narset, Enlightened Exile attacks, exile target noncreature, nonland card with mana value less than Narset's power from a graveyard and copy it. You may cast the copy without paying its mana cost. 3/4 |
Felidar Retreat | 3W | Enchantment | Landfall — Whenever a land enters the battlefield under your control, choose one — • Create a 2/2 white Cat Beast creature token. • Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. |
Sliversmith | 2 | Artifact Creature — Spellshaper | {1}, {T}, Discard a card: Create a 1/1 colorless Sliver artifact creature token named Metallic Sliver. 1/1 |
Complete the Circuit | 5U | Instant | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) You may cast sorcery spells this turn as though they had flash. When you next cast an instant or sorcery spell this turn, copy that spell twice. You may choose new targets for the copies. |
Archfiend's Vessel | B | Creature — Human Cleric | Lifelink (Damage dealt by this creature also causes you to gain that much life.) When Archfiend's Vessel enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, exile it. If you do, create a 5/5 black Demon creature token with flying. 1/1 |
The War Games | 2WW | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Each player creates three tapped 1/1 white Warrior creature tokens. The tokens are goaded for as long as The War Games remains on the battlefield. II, III — Put a +1/+1 counter on each Warrior creature. IV — You may exile a nontoken creature you control. When you do, exile all Warriors. |
Feywild Visitor | 2U | Legendary Enchantment — Background | Commander creatures you own have "Whenever one or more nontoken creatures you control deal combat damage to a player, you create a 1/1 blue Faerie Dragon creature token with flying." |