M:tG card similarity search
2W · Creature — Human Soldier
Delirium — Paranoid Parish-Blade gets +1/+0 and has first strike as long as there are four or more card types among cards in your graveyard. 3/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Overwhelming Stampede | 3GG | Sorcery | Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control. |
| Midnight Charm | B | Instant | Choose one — • Midnight Charm deals 1 damage to target creature and you gain 1 life. • Target creature gains first strike until end of turn. • Tap target creature. |
| Death or Glory | 4W | Sorcery | Separate all creature cards in your graveyard into two piles. Exile the pile of an opponent's choice and return the other to the battlefield. |
| Encroaching Mycosynth | 3U | Artifact | Nonland permanents you control are artifacts in addition to their other types. The same is true for permanent spells you control and nonland permanent cards you own that aren't on the battlefield. |
| Eel Umbra | 1U | Enchantment — Aura | Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +1/+1. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
| Griffin Protector | 3W | Creature — Griffin | Flying Whenever another creature enters the battlefield under your control, Griffin Protector gets +1/+1 until end of turn. 2/3 |
| Blanchwood Armor | 2G | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 for each Forest you control. |
| Delver's Torch | 1W | Artifact — Equipment | Equipped creature gets +1/+1. Whenever equipped creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.) Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) |
| The Trickster-God's Heist | 2UB | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You may exchange control of two target creatures. II — You may exchange control of two target nonbasic, noncreature permanents that share a card type. III — Target player loses 3 life and you gain 3 life. |
| Hold the Line | 1WW | Instant | Blocking creatures get +7/+7 until end of turn. |