Card Codex

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17 May 2024: Card library updated.

Parapet Watchers

2U · Creature — Kithkin Soldier

{W/U}: Parapet Watchers gets +0/+1 until end of turn. 2/2

Similar cards

Color identity:
NameManaTypeText
Tower Defense 1GInstant Creatures you control get +0/+5 and gain reach until end of turn.
Feral Animist 1RGCreature — Goblin Shaman {3}: Feral Animist gets +X/+0 until end of turn, where X is its power. 2/1
Lord of Atlantis UUCreature — Merfolk Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.) 2/2
Burning Cloak RSorcery Target creature gets +2/+0 until end of turn. Burning Cloak deals 2 damage to that creature.
Vampire's Zeal WInstant Target creature gets +2/+2 until end of turn. If it's a Vampire, it gains first strike until end of turn.
A-Steadfast Unicorn WCreature — Unicorn {4}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn. 1/2
Steadfast Unicorn WCreature — Unicorn {3}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn. 1/2
Wild Beastmaster 2GCreature — Human Shaman Whenever Wild Beastmaster attacks, each other creature you control gets +X/+X until end of turn, where X is Wild Beastmaster's power. 1/1
Legion Lieutenant WBCreature — Vampire Knight Other Vampires you control get +1/+1. 2/2
Wight of Precinct Six 1BCreature — Zombie Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards. 1/1
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