Card Codex

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17 May 2024: Card library updated.

Parasitic Implant

3B · Enchantment — Aura

Enchant creature At the beginning of your upkeep, enchanted creature's controller sacrifices it and you create a 1/1 colorless Phyrexian Myr artifact creature token.

Similar cards

Color identity:
NameManaTypeText
Stuffed Bear 2Artifact {2}: Stuffed Bear becomes a 4/4 green Bear artifact creature until end of turn.
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Inside Source 2WCreature — Human Citizen When Inside Source enters the battlefield, create a 2/2 white and blue Detective creature token. {3}, {T}: Target Detective you control gets +2/+0 and gains vigilance until end of turn. Activate only as a sorcery. 1/1
Ironclaw Curse REnchantment — Aura Enchant creature Enchanted creature gets -0/-1. Enchanted creature can't block creatures with power equal to or greater than the enchanted creature's toughness.
Royal Treatment GInstant Target creature you control gains hexproof until end of turn. Create a Royal Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward {1}.)
Blue Ward WEnchantment — Aura Enchant creature Enchanted creature has protection from blue. This effect doesn't remove Blue Ward.
Open the Vaults 4WWSorcery Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)
Secure the Scene 4WSorcery Exile target nonland permanent. Its controller creates a 1/1 white Soldier creature token.
Acererak the Archlich 2BLegendary Creature — Zombie Wizard When Acererak the Archlich enters the battlefield, if you haven't completed Tomb of Annihilation, return Acererak the Archlich to its owner's hand and venture into the dungeon. Whenever Acererak the Archlich attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature. 5/5
Hallowed Haunting 2WWEnchantment As long as you control seven or more enchantments, creatures you control have flying and vigilance. Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control."
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