M:tG card similarity search
2R · Creature — Dwarf
{R}, Discard a card at random: Pardic Swordsmith gets +2/+0 until end of turn. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Vodalian Merchant | 1U | Creature — Merfolk | When Vodalian Merchant enters the battlefield, draw a card, then discard a card. 1/2 |
Glory Bearers | 3W | Enchantment Creature — Human Cleric | Whenever another creature you control attacks, it gets +0/+1 until end of turn. 3/4 |
Specter's Shroud | 2 | Artifact — Equipment | Equipped creature gets +1/+0. Whenever equipped creature deals combat damage to a player, that player discards a card. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) |
Chart a Course | 1U | Sorcery | Draw two cards. Then discard a card unless you attacked this turn. |
Nim Shrieker | 3B | Creature — Zombie | Flying Nim Shrieker gets +1/+0 for each artifact you control. 0/1 |
Vampire's Zeal | W | Instant | Target creature gets +2/+2 until end of turn. If it's a Vampire, it gains first strike until end of turn. |
Kird Ape | R | Creature — Ape | Kird Ape gets +1/+2 as long as you control a Forest. 1/1 |
Oaken Power Suit | Artifact — Contraption | Whenever you crank Oaken Power Suit, target creature gets +X/+X until end of turn, where X is the greatest power among creatures you control. | |
Hedge Troll | 2G | Creature — Troll Cleric | Hedge Troll gets +1/+1 as long as you control a Plains. {W}: Regenerate Hedge Troll. 2/2 |
Wheel of Fortune | 2R | Sorcery | Each player discards their hand, then draws seven cards. |