M:tG card similarity search
2R · Creature — Dwarf
{R}, Discard a card at random: Pardic Swordsmith gets +2/+0 until end of turn. 1/1
Name | Mana | Type | Text |
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Fendeep Summoner | 4B | Creature — Treefolk Shaman | {T}: Up to two target Swamps each become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn. 3/5 |
Touch the Spirit Realm | 2W | Enchantment | When Touch the Spirit Realm enters the battlefield, exile up to one target artifact or creature until Touch the Spirit Realm leaves the battlefield. Channel — {1}{W}, Discard Touch the Spirit Realm: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step. |
Aerial Modification | 4W | Enchantment — Aura | Enchant creature or Vehicle As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types. Enchanted creature gets +2/+2 and has flying. |
Tourach's Gate | 1BB | Enchantment — Aura | Enchant land you control Sacrifice a Thrull: Put three time counters on Tourach's Gate. At the beginning of your upkeep, remove a time counter from Tourach's Gate. If there are no time counters on Tourach's Gate, sacrifice it. Tap enchanted land: Attacking creatures you control get +2/-1 until end of turn. Activate only if enchanted land is untapped. |
Galadriel, Elven-Queen | 2GU | Legendary Creature — Elf Noble | Will of the council — At the beginning of combat on your turn, if another Elf entered the battlefield under your control this turn, starting with you, each player votes for dominion or guidance. If dominion gets more votes, the Ring tempts you, then you put a +1/+1 counter on your Ring-bearer. If guidance gets more votes or the vote is tied, draw a card. 4/5 |
Vivien's Talent | 1GG | Enchantment — Aura | Enchant planeswalker Enchanted planeswalker has "[+1]: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order." Whenever a nontoken creature enters the battlefield under your control, put a loyalty counter on enchanted planeswalker. |
Ellyn Harbreeze, Busybody | 3W | Legendary Creature — Human Peasant | {T}: Look at the top X cards of your library, where X is the number of tokens you created this turn. Put one of those cards into your hand and the rest on the bottom of your library in a random order. Choose a Background (You can have a Background as a second commander.) 2/4 |
Momentum | 2G | Enchantment — Aura | Enchant creature At the beginning of your upkeep, you may put a growth counter on Momentum. Enchanted creature gets +1/+1 for each growth counter on Momentum. |
Entering | 4BR | Sorcery | Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn. Fuse (You may cast one or both halves of this card from your hand.) |
Seasoned Dungeoneer | 3W | Creature — Human Warrior | When Seasoned Dungeoneer enters the battlefield, you take the initiative. Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) 3/4 |