M:tG card similarity search
2W · Enchantment — Aura
Enchant creature All damage that would be dealt to you is dealt to enchanted creature instead.
Name | Mana | Type | Text |
---|---|---|---|
Dryad Militant | G/W | Creature — Dryad Soldier | If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead. 2/1 |
Protection of the Hekma | 4W | Enchantment | If a source an opponent controls would deal damage to you, prevent 1 of that damage. |
Underworld Fires | 1R | Sorcery | Underworld Fires deals 1 damage to each creature and each planeswalker. If a permanent dealt damage this way would die this turn, exile it instead. |
Frozen Solid | 1UU | Enchantment — Aura | Enchant creature Enchanted creature doesn't untap during its controller's untap step. When enchanted creature is dealt damage, destroy it. |
Temple Altisaur | 4W | Creature — Dinosaur | If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage. 3/4 |
Sinner's Judgment | Enchantment — Aura Curse | Enchant player At the beginning of your upkeep, put a judgment counter on Sinner's Judgment. Then if there are three or more judgment counters on it, enchanted player loses the game. If Sinner's Judgment would be put into a graveyard from anywhere, exile it instead. | |
Forbidden Crypt | 3BB | Enchantment | If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game. If a card would be put into your graveyard from anywhere, exile that card instead. |
Spikefield Hazard | R | Instant | Spikefield Hazard deals 1 damage to any target. If a permanent dealt damage this way would die this turn, exile it instead. |
A-Brinebound Gift | Enchantment — Aura | Enchant creature Whenever Brinebound Gift enters the battlefield or enchanted creature becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying. If Brinebound Gift would be put into a graveyard from anywhere, exile it instead. | |
Rest in Peace | 1W | Enchantment | When Rest in Peace enters the battlefield, exile all graveyards. If a card or token would be put into a graveyard from anywhere, exile it instead. |