M:tG card similarity search
1W · Creature — Human Soldier
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) When Parish-Blade Trainee dies, put its counters on target creature you control. 1/2
Name | Mana | Type | Text |
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Jo Grant | 2W | Legendary Creature — Human Soldier | Each historic card in your hand has cycling {2}{W}. ({2}{W}, Discard that card: Draw a card.) Whenever you cycle a card, put a +1/+1 counter on Jo Grant. Doctor's companion (You can have two commanders if the other is the Doctor.) 3/2 |
Koth's Courier | 1RR | Creature — Human Rogue | Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 2/3 |
Bird Admirer | 2G | Creature — Human Archer Werewolf | Reach Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 1/4 |
Disease Carriers | 2BB | Creature — Rat | When Disease Carriers dies, target creature gets -2/-2 until end of turn. 2/2 |
Disruptive Pitmage | 2U | Creature — Human Wizard | {T}: Counter target spell unless its controller pays {1}. Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 1/1 |
Canyon Lurkers | 4R | Creature — Human Rogue | Morph {3}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 5/2 |
Grasping Dunes | Land — Desert | {T}: Add {C}. {1}, {T}, Sacrifice Grasping Dunes: Put a -1/-1 counter on target creature. Activate only as a sorcery. | |
Rockslide Elemental | 2R | Creature — Elemental | First strike Whenever another creature dies, you may put a +1/+1 counter on Rockslide Elemental. 1/1 |
Makeshift Battalion | 2W | Creature — Human Soldier | Battalion — Whenever Makeshift Battalion and at least two other creatures attack, put a +1/+1 counter on Makeshift Battalion. 3/2 |
Angelheart Protector | 2W | Creature — Human Cleric | When Angelheart Protector enters the battlefield, target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 3/2 |