M:tG card similarity search
1R · Enchantment — Aura
Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player reveals the top card of their library. If that card is a land card, destroy that creature. Otherwise, it gets +3/+3 until end of turn.
Name | Mana | Type | Text |
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Necrogen Communion | 1B | Enchantment — Aura | Enchant creature you control Enchanted creature has toxic 2. (Players dealt combat damage by it also get two poison counters.) When enchanted creature dies, return that card to the battlefield under your control. |
Noble Heritage | 1W | Legendary Enchantment — Background | Commander creatures you own have "When this creature enters the battlefield and at the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. For each opponent who does, you gain protection from that player until your next turn." (You can't be targeted, dealt damage, or enchanted by anything controlled by that player.) |
Fettergeist | 2U | Creature — Spirit | Flying At the beginning of your upkeep, sacrifice Fettergeist unless you pay {1} for each other creature you control. 3/4 |
Nissa, Resurgent Animist | 2G | Legendary Creature — Elf Scout | Landfall — Whenever a land enters the battlefield under your control, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order. 3/3 |
Makindi Sliderunner | 1R | Creature — Beast | Trample Landfall — Whenever a land enters the battlefield under your control, Makindi Sliderunner gets +1/+1 until end of turn. 2/1 |
Hare Raising | G | Sorcery — Adventure | Target creature you control gains vigilance and gets +X/+X until end of turn, where X is the number of creatures you control. |
Calix, Destiny's Hand | 2GW | Legendary Planeswalker — Calix | [+1]: Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order. [−3]: Exile target creature or enchantment you don't control until target enchantment you control leaves the battlefield. [−7]: Return all enchantment cards from your graveyard to the battlefield. Loyalty 4 |
Viscerid Deepwalker | 4U | Creature — Homarid Warrior | {U}: Viscerid Deepwalker gets +1/+0 until end of turn. Suspend 4—{U} (Rather than cast this card from your hand, you may pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) 2/3 |
Inti, Seneschal of the Sun | 1R | Legendary Creature — Human Knight | Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn. Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step. 2/2 |
Solitary Hunter | 3G | Creature — Human Warrior Werewolf | At the beginning of each upkeep, if no spells were cast last turn, transform Solitary Hunter. 3/4 |