Card Codex

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17 May 2024: Card library updated.

Paroxysm

1R · Enchantment — Aura

Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player reveals the top card of their library. If that card is a land card, destroy that creature. Otherwise, it gets +3/+3 until end of turn.

Similar cards

Color identity:
NameManaTypeText
Astral Wingspan 4UEnchantment — Aura Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Enchant creature When Astral Wingspan enters the battlefield, draw a card. Enchanted creature gets +2/+2 and has flying.
Sibylline Soothsayer 2RCreature — Human Warlock Temporal Foresight — When Sibylline Soothsayer enters the battlefield, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or greater. Exile that card with three time counters on it. If it doesn't have suspend, it gains suspend. Put the rest of the revealed cards on the bottom of your library in a random order. 3/2
Gravestorm BBBEnchantment At the beginning of your upkeep, target opponent may exile a card from their graveyard. If that player doesn't, you may draw a card.
Magus of the Abyss 3BCreature — Human Wizard At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated. 4/3
Chameleon Colossus 2GGCreature — Shapeshifter Changeling (This card is every creature type.) Protection from black {2}{G}{G}: Chameleon Colossus gets +X/+X until end of turn, where X is its power. 4/4
Inkfathom Divers 3UUCreature — Merfolk Soldier Islandwalk (This creature can't be blocked as long as defending player controls an Island.) When Inkfathom Divers enters the battlefield, look at the top four cards of your library, then put them back in any order. 3/3
Ironfang Creature — Werewolf First strike At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ironfang. 3/1
Nivix, Aerie of the Firemind Land {T}: Add {C}. {2}{U}{R}, {T}: Exile the top card of your library. Until your next turn, you may cast it if it's an instant or sorcery spell.
Keeper of the Sacred Word 2GCreature — Human Druid As Keeper of the Sacred Word enters the battlefield, choose a word. Whenever an opponent says the chosen word, Keeper of the Sacred Word gets +3/+3 until end of turn. 2/3
Brass Herald 6Artifact Creature — Golem As Brass Herald enters the battlefield, choose a creature type. When Brass Herald enters the battlefield, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order. Creatures of the chosen type get +1/+1. 2/2
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