Card Codex

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17 May 2024: Card library updated.

Paroxysm

1R · Enchantment — Aura

Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player reveals the top card of their library. If that card is a land card, destroy that creature. Otherwise, it gets +3/+3 until end of turn.

Similar cards

Color identity:
NameManaTypeText
Ecstatic Beauty 2RSorcery Exile the top three cards of your library. You may play those cards until end of turn. Put four time counters on each of those cards that has suspend. Suspend 4—{R}
Emporium Thopterist 1UCreature — Vedalken Artificer Thopters you control get +2/+0. At the beginning of your upkeep, conjure a card named Ornithopter into your hand. 1/1
Psychic Battle 3UUEnchantment Whenever a player chooses one or more targets, each player reveals the top card of their library. The player who reveals the card with the highest mana value may change the target or targets. If two or more cards are tied for highest, the target or targets remain unchanged. Changing targets this way doesn't trigger abilities of permanents named Psychic Battle.
Yuriko, the Tiger's Shadow 1UBLegendary Creature — Human Ninja Commander ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand or the command zone tapped and attacking.) Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card's mana value. 1/3
Compleat Devotion 1WInstant Target creature you control gets +2/+2 until end of turn. If that creature has toxic, draw a card.
Orcish Mine 1RREnchantment — Aura Enchant land Orcish Mine enters the battlefield with three ore counters on it. At the beginning of your upkeep or whenever enchanted land becomes tapped, remove an ore counter from Orcish Mine. When the last ore counter is removed from Orcish Mine, destroy enchanted land and Orcish Mine deals 2 damage to that land's controller.
Barrow Ghoul 1BCreature — Zombie At the beginning of your upkeep, sacrifice Barrow Ghoul unless you exile the top creature card of your graveyard. 4/4
Fire Giant's Fury 1RSorcery Target Giant you control gets +2/+2 and gains trample until end of turn. Whenever it deals combat damage to a player this turn, exile that many cards from the top of your library. Until the end of your next turn, you may play those cards.
Wildfire Elemental 2RRCreature — Elemental Whenever an opponent is dealt noncombat damage, creatures you control get +1/+0 until end of turn. 3/3
Impromptu Raid 3R/GEnchantment {2}{R/G}: Reveal the top card of your library. If it isn't a creature card, put it into your graveyard. Otherwise, put that card onto the battlefield. That creature gains haste. Sacrifice it at the beginning of the next end step.
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