M:tG card similarity search
1R · Legendary Enchantment — Background
Commander creatures you own have "Whenever you cast a spell from exile, this creature deals damage equal to that spell's mana value to target opponent."
Name | Mana | Type | Text |
---|---|---|---|
Poultice Sliver | 2W | Creature — Sliver | All Slivers have "{2}, {T}: Regenerate target Sliver." (The next time that Sliver would be destroyed, instead tap it, remove it from combat, and heal all damage on it.) 2/2 |
Awe Strike | W | Instant | The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way. |
Shrine of Burning Rage | 2 | Artifact | At the beginning of your upkeep or whenever you cast a red spell, put a charge counter on Shrine of Burning Rage. {3}, {T}, Sacrifice Shrine of Burning Rage: It deals damage equal to the number of charge counters on it to any target. |
Lobe Lobber | 2 | Artifact — Equipment | Equipped creature has "{T}: This creature deals 1 damage to target player or planeswalker. Roll a six-sided die. On a 5 or higher, untap it." Equip {2} |
Windswift Slice | 2G | Instant | Target creature you control deals damage equal to its power to target creature you don't control. Create a number of 1/1 green Elf Warrior creature tokens equal to the amount of excess damage dealt this way. |
Manor Guardian | 2B | Creature — Demon | When Manor Guardian dies, each player seeks a nonland card with mana value 2 or less. 4/3 |
Manaform Hellkite | 2RR | Creature — Dragon | Flying Whenever you cast a noncreature spell, create an X/X red Dragon Illusion creature token with flying and haste, where X is the amount of mana spent to cast that spell. Exile that token at the beginning of the next end step. 4/4 |
Karma | 2WW | Enchantment | At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps they control. |
Death | 1B | Sorcery | Return target creature card from your graveyard to the battlefield. You lose life equal to its mana value. |
Steadfast Armasaur | 3W | Creature — Dinosaur | Vigilance {1}{W}, {T}: Steadfast Armasaur deals damage equal to its toughness to target creature blocking or blocked by it. 2/3 |