M:tG card similarity search
1U · Creature — Human Wizard
{2}{U}: Target creature can't be blocked this turn. 1/3
Name | Mana | Type | Text |
---|---|---|---|
Mugging | R | Sorcery | Mugging deals 2 damage to target creature. That creature can't block this turn. |
Mardu Roughrider | 2RWB | Creature — Orc Warrior | Whenever Mardu Roughrider attacks, target creature can't block this turn. 5/4 |
Exotic Pets | 1WU | Instant | Create two 1/1 blue Fish creature tokens with "This creature can't be blocked." Then for each kind of counter among creatures you control, put a counter of that kind on either of those tokens. |
Walking Dream | 3U | Creature — Illusion | Walking Dream can't be blocked. Walking Dream doesn't untap during your untap step if an opponent controls two or more creatures. 3/3 |
Vigean Hydropon | 1GU | Creature — Plant Mutant | Graft 5 (This creature enters the battlefield with five +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) Vigean Hydropon can't attack or block. 0/0 |
Insufferable Balladeer | 1R | Creature — Dwarf Bard | Vicious Mockery — When Insufferable Balladeer enters the battlefield, target creature an opponent controls can't block this turn. Goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) 2/1 |
Nightkin Ambusher | 2UB | Creature — Mutant Warrior | Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) When Nightkin Ambusher enters the battlefield, target player gets four rad counters. Nightkin Ambusher can't be blocked as long as defending player has a rad counter. 4/4 |
Wrap in Flames | 3R | Sorcery | Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn. |
Befoul | 2BB | Sorcery | Destroy target land or nonblack creature. It can't be regenerated. |
Peace Talks | 1W | Sorcery | This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities. |