Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Path of Ancestry

· Land

Path of Ancestry enters the battlefield tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Similar cards

Color identity:
NameManaTypeText
Meddling Kids 2WUCreature — Human Child As Meddling Kids enters the battlefield, choose a word with four or more letters. Spells with the chosen word in their text box can't be cast. 2/3
Liberator, Urza's Battlethopter 3Legendary Artifact Creature — Thopter Flash Flying You may cast colorless spells and artifact spells as though they had flash. Whenever you cast a spell, if the amount of mana spent to cast that spell is greater than Liberator, Urza's Battlethopter's power, put a +1/+1 counter on Liberator. 1/2
Conqueror's Flail 2Artifact — Equipment Equipped creature gets +1/+1 for each color among permanents you control. As long as Conqueror's Flail is attached to a creature, your opponents can't cast spells during your turn. Equip {2}
Cloud Key 3Artifact As Cloud Key enters the battlefield, choose artifact, creature, enchantment, instant, or sorcery. Spells you cast of the chosen type cost {1} less to cast.
Ice Cauldron 4Artifact {X}, {T}: You may exile a nonland card from your hand. You may cast that card for as long as it remains exiled. Put a charge counter on Ice Cauldron and note the type and amount of mana spent to pay this activation cost. Activate only if there are no charge counters on Ice Cauldron. {T}, Remove a charge counter from Ice Cauldron: Add Ice Cauldron's last noted type and amount of mana. Spend this mana only to cast the last card exiled with Ice Cauldron.
Prismatic Dragon 2WWSummon Dragon Flying During your upkeep, Prismatic Dragon becomes a random color permanently. {2}: Prismatic Dragon becomes a random color permanently. 2/3
Petalmane Baku 1GCreature — Spirit Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Petalmane Baku. {1}, Remove X ki counters from Petalmane Baku: Add X mana of any one color. 1/2
Arixmethes, Slumbering Isle 2GULegendary Creature — Kraken Arixmethes, Slumbering Isle enters the battlefield tapped with five slumber counters on it. As long as Arixmethes has a slumber counter on it, it's a land. (It's not a creature.) Whenever you cast a spell, you may remove a slumber counter from Arixmethes. {T}: Add {G}{U}. 12/12
A-Geological Appraiser 3RRCreature — Human Artificer When Geological Appraiser enters the battlefield, if you cast it, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) 3/2
Sterling Hound 3Artifact Creature — Dog When Sterling Hound enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) 3/2
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