M:tG card similarity search
RW · Legendary Enchantment
When Path of Mettle enters the battlefield, it deals 1 damage to each creature that doesn't have first strike, double strike, vigilance, or haste. Whenever you attack with at least two creatures that have first strike, double strike, vigilance, and/or haste, transform Path of Mettle.
| Name | Mana | Type | Text |
|---|---|---|---|
| Fell the Pheasant | 1G | Instant | Fell the Pheasant deals 5 damage to target creature with flying. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") |
| Fallaji Antiquarian | 3R | Creature — Human Artificer | Haste When Fallaji Antiquarian enters the battlefield, conjure a duplicate of another target nontoken creature or artifact you control into your graveyard. The duplicate perpetually gains unearth {1}{R}. 3/3 |
| Chandra, Roaring Flame | Legendary Planeswalker — Chandra | [+1]: Chandra, Roaring Flame deals 2 damage to target player or planeswalker. [−2]: Chandra, Roaring Flame deals 2 damage to target creature. [−7]: Chandra, Roaring Flame deals 6 damage to each opponent. Each player dealt damage this way gets an emblem with "At the beginning of your upkeep, this emblem deals 3 damage to you." Loyalty 4 | |
| Rakka Mar | 2RR | Legendary Creature — Human Shaman | Haste {R}, {T}: Create a 3/1 red Elemental creature token with haste. 2/2 |
| Hopeful Vigil | 1W | Enchantment | When Hopeful Vigil enters the battlefield, create a 2/2 white Knight creature token with vigilance. When Hopeful Vigil is put into a graveyard from the battlefield, scry 2. {2}{W}: Sacrifice Hopeful Vigil. |
| Palladia-Mors, the Ruiner | 3RGW | Legendary Creature — Elder Dragon | Flying, vigilance, trample Palladia-Mors, the Ruiner has hexproof if it hasn't dealt damage yet. 6/6 |
| Herald of Dromoka | 1W | Creature — Human Warrior | Vigilance Other Warrior creatures you control have vigilance. 2/2 |
| Knight of Cliffhaven | 1W | Creature — Kor Knight | Level up {3} ({3}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-3 2/3 Flying LEVEL 4+ 4/4 Flying, vigilance 2/2 |
| Captivating Crossroads | Land | During your first three turns of the game, Captivating Crossroads enters the battlefield tapped if you were the starting player. As Captivating Crossroads enters the battlefield, choose a color. {T}: Add one mana of the chosen color. | |
| Emberwilde Caliph | 2UR | Creature — Djinn | Flying, trample Emberwilde Caliph attacks each combat if able. Whenever Emberwilde Caliph deals damage, you lose that much life. 4/4 |