Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Path of Mettle

RW · Legendary Enchantment

When Path of Mettle enters the battlefield, it deals 1 damage to each creature that doesn't have first strike, double strike, vigilance, or haste. Whenever you attack with at least two creatures that have first strike, double strike, vigilance, and/or haste, transform Path of Mettle.

Similar cards

Color identity:
NameManaTypeText
Dimir Informant 2UCreature — Human Rogue When Dimir Informant enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) 1/4
Kuldotha Ringleader 4RCreature — Giant Berserker Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Kuldotha Ringleader attacks each combat if able. 4/4
Siren of the Fanged Coast 3UUCreature — Siren Flying Tribute 3 (As this creature enters the battlefield, an opponent of your choice may put three +1/+1 counters on it.) When Siren of the Fanged Coast enters the battlefield, if tribute wasn't paid, gain control of target creature. 1/1
Battle-Mad Ronin 1RCreature — Human Samurai Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) Battle-Mad Ronin attacks each combat if able. 1/1
Silklash Spider 3GGCreature — Spider Reach {X}{G}{G}: Silklash Spider deals X damage to each creature with flying. 2/7
Domri, City Smasher 4RGLegendary Planeswalker — Domri [+2]: Creatures you control get +1/+1 and gain haste until end of turn. [−3]: Domri, City Smasher deals 3 damage to any target. [−8]: Put three +1/+1 counters on each creature you control. Those creatures gain trample until end of turn. Loyalty 4
Escape Velocity REnchantment — Aura Enchant creature Enchanted creature gets +1/+0 and has haste. Escape—{1}{R}, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Ondu Rising 1WSorcery Whenever a creature attacks this turn, it gains lifelink until end of turn. Awaken 4—{4}{W} (If you cast this spell for {4}{W}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Bog Badger 2GCreature — Badger Kicker {B} (You may pay an additional {B} as you cast this spell.) When Bog Badger enters the battlefield, if it was kicked, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.) 3/3
Goblin Arsonist RCreature — Goblin Shaman When Goblin Arsonist dies, you may have it deal 1 damage to any target. 1/1
Page 335