M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Sacred Prey | G | Creature — Horse | Whenever Sacred Prey becomes blocked, you gain 1 life. 1/1 |
Skola Grovedancer | 1G | Enchantment Creature — Satyr Druid | Whenever a land card is put into your graveyard from anywhere, you gain 1 life. {2}{G}: Mill a card. 2/2 |
Marrow Bats | 4B | Creature — Bat Skeleton | Flying Pay 4 life: Regenerate Marrow Bats. 4/1 |
Rend Spirit | 2B | Instant | Destroy target Spirit. |
Crystal Rod | 1 | Artifact | Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life. |
Deepwood Tantiv | 4G | Creature — Beast | Whenever Deepwood Tantiv becomes blocked, you gain 2 life. 2/4 |
Wallop | 1G | Sorcery | Destroy target blue or black creature with flying. |
Azusa's Many Journeys | 1G | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter.) I — You may play an additional land this turn. II — You gain 3 life. III — Exile this Saga, then return it to the battlefield transformed under your control. |
Ass Whuppin' | 1WB | Sorcery | Destroy target silver-bordered or acorn permanent in any game you can see from your seat. |
Tel-Jilad Justice | 1G | Instant | Destroy target artifact. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |