M:tG card similarity search
3G · Sorcery
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
Name | Mana | Type | Text |
---|---|---|---|
Mana Flare | 2R | Enchantment | Whenever a player taps a land for mana, that player adds one mana of any type that land produced. |
Diregraf Ghoul | B | Creature — Zombie | Diregraf Ghoul enters the battlefield tapped. 2/2 |
Rotting Legion | 4B | Creature — Zombie | Rotting Legion enters the battlefield tapped. 4/5 |
Shambling Ghoul | 1B | Creature — Zombie | Shambling Ghoul enters the battlefield tapped. 2/3 |
Wild Magic Surge | RR | Instant | Destroy target permanent an opponent controls. Its controller reveals cards from the top of their library until they reveal a permanent card that shares a card type with that permanent. They put that card onto the battlefield and the rest on the bottom of their library in a random order. |
Vivien on the Hunt | 4GG | Legendary Planeswalker — Vivien | [+2]: You may sacrifice a creature. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put it onto the battlefield, then shuffle. [+1]: Mill five cards, then put any number of creature cards milled this way into your hand. [−1]: Create a 4/4 green Rhino Warrior creature token. Loyalty 4 |
Gardens of Tranquil Repose | Plane — Necros | Suspended Animation — Whenever a creature dies, exile it. Its controller scries 1. Whenever chaos ensues, create X 3/3 black Dalek artifact creature tokens with menace, where X is one plus the number of cards exiled with Gardens of Tranquil Repose. | |
Elvish Piper | 3G | Creature — Elf Shaman | {G}, {T}: You may put a creature card from your hand onto the battlefield. 1/1 |
Breena, the Demagogue | 1WB | Legendary Creature — Bird Warlock | Flying Whenever a player attacks one of your opponents, if that opponent has more life than another of your opponents, that attacking player draws a card and you put two +1/+1 counters on a creature you control. 1/3 |
Hall of Storm Giants | Land | If you control two or more other lands, Hall of Storm Giants enters the battlefield tapped. {T}: Add {U}. {5}{U}: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward {3}. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) |