Card Codex

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17 May 2024: Card library updated.

Path of the Animist

3G · Sorcery

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.

Similar cards

Color identity:
NameManaTypeText
Mana Flare 2REnchantment Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Diregraf Ghoul BCreature — Zombie Diregraf Ghoul enters the battlefield tapped. 2/2
Rotting Legion 4BCreature — Zombie Rotting Legion enters the battlefield tapped. 4/5
Shambling Ghoul 1BCreature — Zombie Shambling Ghoul enters the battlefield tapped. 2/3
Wild Magic Surge RRInstant Destroy target permanent an opponent controls. Its controller reveals cards from the top of their library until they reveal a permanent card that shares a card type with that permanent. They put that card onto the battlefield and the rest on the bottom of their library in a random order.
Vivien on the Hunt 4GGLegendary Planeswalker — Vivien [+2]: You may sacrifice a creature. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put it onto the battlefield, then shuffle. [+1]: Mill five cards, then put any number of creature cards milled this way into your hand. [−1]: Create a 4/4 green Rhino Warrior creature token. Loyalty 4
Gardens of Tranquil Repose Plane — Necros Suspended Animation — Whenever a creature dies, exile it. Its controller scries 1. Whenever chaos ensues, create X 3/3 black Dalek artifact creature tokens with menace, where X is one plus the number of cards exiled with Gardens of Tranquil Repose.
Elvish Piper 3GCreature — Elf Shaman {G}, {T}: You may put a creature card from your hand onto the battlefield. 1/1
Breena, the Demagogue 1WBLegendary Creature — Bird Warlock Flying Whenever a player attacks one of your opponents, if that opponent has more life than another of your opponents, that attacking player draws a card and you put two +1/+1 counters on a creature you control. 1/3
Hall of Storm Giants Land If you control two or more other lands, Hall of Storm Giants enters the battlefield tapped. {T}: Add {U}. {5}{U}: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward {3}. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)
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