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17 May 2024: Card library updated.

Path of the Animist

3G · Sorcery

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.

Similar cards

Color identity:
NameManaTypeText
Angelic Intervention 1WInstant Target creature or planeswalker you control gains protection from colorless or from the color of your choice until end of turn. If it's a creature, put a +1/+1 counter on it. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything with that quality.)
Burning Fields 4RSorcery Burning Fields deals 5 damage to target opponent or planeswalker.
Lava Axe 4RSorcery Lava Axe deals 5 damage to target player or planeswalker.
Lava Spike RSorcery — Arcane Lava Spike deals 3 damage to target player or planeswalker.
Razortip Whip 2Artifact {1}, {T}: Razortip Whip deals 1 damage to target opponent or planeswalker.
Sarkhan's Catharsis 4RInstant Sarkhan's Catharsis deals 5 damage to target player or planeswalker.
Searing Flesh 6RSorcery Searing Flesh deals 7 damage to target opponent or planeswalker.
Telim'Tor's Darts 2Artifact {2}, {T}: Telim'Tor's Darts deals 1 damage to target player or planeswalker.
Trap the Trespassers 2UInstant Secret council — Each player secretly votes for a creature you don't control, then those votes are revealed. For each creature with one or more votes, put that many stun counters on it, then tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Eloren Wilds Plane — Shandalar Whenever a player taps a permanent for mana, that player adds one mana of any type that permanent produced. Whenever chaos ensues, target player can't cast spells until a player planeswalks.
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