Card Codex

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17 May 2024: Card library updated.

Path of the Enigma

4U · Sorcery

Target player draws four cards. Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.

Similar cards

Color identity:
NameManaTypeText
Tiana, Angelic Mechanic 1RWLegendary Creature — Angel Artificer Flying When Tiana, Angelic Mechanic or another legendary creature you control crews a Vehicle, that Vehicle perpetually gets +1/+0. 3/2
Bloodsworn Steward 2RRCreature — Vampire Knight Flying Commander creatures you control get +2/+2 and have haste. 4/4
Boompile 4Artifact {T}: Flip a coin. If you win the flip, destroy all nonland permanents.
Black Dragon 5BBCreature — Dragon Flying Acid Breath — When Black Dragon enters the battlefield, target creature an opponent controls gets -3/-3 until end of turn. 4/4
Tormentor's Trident 2Artifact — Equipment Equipped creature gets +3/+0 and attacks each combat if able. Equip {3}
Life's Finale 4BBSorcery Destroy all creatures, then search target opponent's library for up to three creature cards and put them into their graveyard. Then that player shuffles.
Blitz Leech 5BCreature — Leech Flash When Blitz Leech enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn. Remove all counters from that creature. 5/2
Yurlok of Scorch Thrash 1BRGLegendary Creature — Viashino Shaman Vigilance A player losing unspent mana causes that player to lose that much life. {1}, {T}: Each player adds {B}{R}{G}. 4/4
Wu Scout 1UCreature — Human Soldier Scout Horsemanship (This creature can't be blocked except by creatures with horsemanship.) When Wu Scout enters the battlefield, look at target opponent's hand. 1/1
Mirrodin Avenged BInstant Destroy target creature that was dealt damage this turn. Draw a card.
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