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17 May 2024: Card library updated.

Path of the Enigma

4U · Sorcery

Target player draws four cards. Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.

Similar cards

Color identity:
NameManaTypeText
Kasmina, Enigmatic Mentor 3ULegendary Planeswalker — Kasmina Spells your opponents cast that target a creature or planeswalker you control cost {2} more to cast. [−2]: Create a 2/2 blue Wizard creature token. Draw a card, then discard a card. Loyalty 5
Scorch Spitter RCreature — Elemental Lizard Whenever Scorch Spitter attacks, it deals 1 damage to the player or planeswalker it's attacking. 1/1
UNIT Headquarters Plane — Earth When you planeswalk to UNIT Headquarters and at the beginning of your upkeep, create a tapped 1/1 white Soldier creature token. Whenever chaos ensues, put a +1/+1 counter on each creature you control.
Lavabelly Sliver 1RWCreature — Sliver Sliver creatures you control have "When this creature enters the battlefield, it deals 1 damage to target player or planeswalker and you gain 1 life." 2/2
The Wilds Plane — Eldraine When you planeswalk to The Wilds and at the beginning of your upkeep, create a Food token. Whenever chaos ensues, target player sacrifices a creature. If they do, you create a Food token. You create two Food tokens instead if the sacrificed creature's toughness was 4 or greater.
Gray Harbor Merfolk 1UCreature — Merfolk Rogue Gray Harbor Merfolk can't be blocked. Gray Harbor Merfolk gets +2/+0 as long as you control a commander that's a creature or planeswalker. 0/3
Chaos Dragon 1RRCreature — Dragon Flying, haste Chaos Dragon attacks each combat if able. At the beginning of combat on your turn, each player rolls a d20. If one or more opponents had the highest result, Chaos Dragon can't attack those players or planeswalkers they control this combat. 4/4
Roar of Resistance 1REnchantment Creature tokens you control have haste. Whenever one or more creatures attack, you may pay {1}{R}. If you do, creatures attacking your opponents and/or planeswalkers they control get +2/+0 until end of turn.
Snapdax, Apex of the Hunt 1RWBLegendary Creature — Dinosaur Cat Nightmare Mutate {2}{B/R}{W}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Double strike Whenever this creature mutates, it deals 4 damage to target creature or planeswalker an opponent controls and you gain 4 life. 3/5
Witch Hunter 2WWCreature — Human Cleric {T}: Witch Hunter deals 1 damage to target player or planeswalker. {1}{W}{W}, {T}: Return target creature an opponent controls to its owner's hand. 1/1
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