M:tG card similarity search
X1W · Sorcery
Create X 1/1 white Spirit creature tokens with flying. Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
Name | Mana | Type | Text |
---|---|---|---|
Restorative Burst | 3GG | Sorcery | Return up to two target creature, land, and/or planeswalker cards from your graveyard to your hand. Each player gains 4 life. Exile Restorative Burst. |
Heron-Blessed Geist | 4W | Creature — Spirit | Flying {3}{W}, Exile Heron-Blessed Geist from your graveyard: Create two 1/1 white Spirit creature tokens with flying. Activate only if you control an enchantment and only as a sorcery. 3/3 |
Sigil of the Empty Throne | 3WW | Enchantment | Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying. |
Hunter's Insight | 2G | Instant | Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards. |
Mausoleum Guard | 3W | Creature — Human Scout | When Mausoleum Guard dies, create two 1/1 white Spirit creature tokens with flying. 2/2 |
Overwhelming Remorse | 4B | Instant | This spell costs {1} less to cast for each creature card in your graveyard. Exile target creature or planeswalker. |
Burning Sun's Avatar | 3RRR | Creature — Dinosaur Avatar | When Burning Sun's Avatar enters the battlefield, it deals 3 damage to target opponent or planeswalker and 3 damage to up to one target creature. 6/6 |
Sphere of Safety | 4W | Enchantment | Creatures can't attack you or planeswalkers you control unless their controller pays {X} for each of those creatures, where X is the number of enchantments you control. |
Gruul Guildmage | R/GR/G | Creature — Human Shaman | ({R/G} can be paid with either {R} or {G}.) {3}{R}, Sacrifice a land: Gruul Guildmage deals 2 damage to target player or planeswalker. {3}{G}: Target creature gets +2/+2 until end of turn. 2/2 |
Clarion Spirit | 1W | Creature — Spirit | Whenever you cast your second spell each turn, create a 1/1 white Spirit creature token with flying. 2/2 |