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17 May 2024: Card library updated.

Path of the Pyromancer

4R · Sorcery

Discard all the cards in your hand. Add {R} for each card discarded this way, then draw that many cards plus one. Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.

Similar cards

Color identity:
NameManaTypeText
Lair of the Ashen Idol Plane — Azgol At the beginning of your upkeep, sacrifice a creature. If you can't, planeswalk. Whenever chaos ensues, any number of target players each create a 2/2 black Zombie creature token.
Lore Broker 1UCreature — Human Rogue {T}: Each player draws a card, then discards a card. 1/2
Chance 3RSorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Discard any number of cards, then draw that many cards.
Merfolk Looter 1UCreature — Merfolk Rogue {T}: Draw a card, then discard a card. 1/1
Tourach's Canticle 3BSorcery Target opponent reveals their hand. You choose a card from it. That player discards that card, then discards a card at random.
Krovikan Sorcerer 2UCreature — Human Wizard {T}, Discard a nonblack card: Draw a card. {T}, Discard a black card: Draw two cards, then discard one of them. 1/1
Windfall 2USorcery Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Lavabelly Sliver 1RWCreature — Sliver Sliver creatures you control have "When this creature enters the battlefield, it deals 1 damage to target player or planeswalker and you gain 1 life." 2/2
Whispering Madness 2UBSorcery Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Fey Steed 2WWCreature — Elk Whenever Fey Steed attacks, another target attacking creature you control gains indestructible until end of turn. Whenever a creature or planeswalker you control becomes the target of a spell or ability an opponent controls, you may draw a card. 4/4
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