Card Codex

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17 May 2024: Card library updated.

Path of the Schemer

4B · Sorcery

Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control. It's an artifact in addition to its other types. Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.

Similar cards

Color identity:
NameManaTypeText
Wilt-Leaf Liege 1G/WG/WG/WCreature — Elf Knight Other green creatures you control get +1/+1. Other white creatures you control get +1/+1. If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it onto the battlefield instead of putting it into your graveyard. 4/4
Mirror of the Forebears 2Artifact As Mirror of the Forebears enters the battlefield, choose a creature type. {1}: Until end of turn, Mirror of the Forebears becomes a copy of target creature you control of the chosen type, except it's an artifact in addition to its other types.
Saheeli Rai 1URLegendary Planeswalker — Saheeli [+1]: Scry 1. Saheeli Rai deals 1 damage to each opponent. [−2]: Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. That token gains haste. Exile it at the beginning of the next end step. [−7]: Search your library for up to three artifact cards with different names, put them onto the battlefield, then shuffle. Loyalty 3
Web of Inertia 2UEnchantment At the beginning of combat on each opponent's turn, that player may exile a card from their graveyard. If the player doesn't, creatures they control can't attack you this turn.
Swine Rebellion 2GSorcery If you control three or more Boars with different names, conjure each card from the Three Pigs spellbook onto the battlefield. If you control two or fewer Boars with different names, conjure two cards of your choice from the Three Pigs spellbook into your hand, then put one of them onto the battlefield.
Root Elemental 4GGCreature — Elemental Morph {5}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Root Elemental is turned face up, you may put a creature card from your hand onto the battlefield. 6/5
Visage Bandit 3UCreature — Shapeshifter Rogue You may have Visage Bandit enter the battlefield as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types. Plot {2}{U} (You may pay {2}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 2/2
Tezzeret, Artifice Master 3UULegendary Planeswalker — Tezzeret [+1]: Create a 1/1 colorless Thopter artifact creature token with flying. [0]: Draw a card. If you control three or more artifacts, draw two cards instead. [−9]: You get an emblem with "At the beginning of your end step, search your library for a permanent card, put it onto the battlefield, then shuffle." Loyalty 5
Fatespinner 1UUCreature — Human Wizard At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn. 1/2
Vihaan, Goldwaker RWBLegendary Creature — Dwarf Warlock Other outlaws you control have vigilance and haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) At the beginning of combat on your turn, you may have Treasures you control become 3/3 Construct Assassin artifact creatures in addition to their other types until end of turn. 3/3
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