M:tG card similarity search
4B · Sorcery
Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control. It's an artifact in addition to its other types. Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
Name | Mana | Type | Text |
---|---|---|---|
Serra's Emissary | 4WWW | Creature — Angel | Flying As Serra's Emissary enters the battlefield, choose a card type. You and creatures you control have protection from the chosen card type. 7/7 |
Mycosynth Lattice | 6 | Artifact | All permanents are artifacts in addition to their other types. All cards that aren't on the battlefield, spells, and permanents are colorless. Players may spend mana as though it were mana of any color. |
Animist's Awakening | XG | Sorcery | Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands. |
Flourishing Bloom-Kin | 1G | Creature — Plant Elemental | Flourishing Bloom-Kin gets +1/+1 for each Forest you control. Disguise {4}{G} When Flourishing Bloom-Kin is turned face up, search your library for up to two Forest cards and reveal them. Put one of them onto the battlefield tapped and the other into your hand, then shuffle. 0/0 |
Roiling Waters | 5UU | Sorcery | Return up to two target creatures your opponents control to their owners' hands. Target player draws two cards. |
Nim Shambler | 2BB | Creature — Zombie | Nim Shambler gets +1/+0 for each artifact you control. Sacrifice a creature: Regenerate Nim Shambler. 2/1 |
Aurelia, the Warleader | 2RRWW | Legendary Creature — Angel | Flying, vigilance, haste Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase. 3/4 |
Vile Entomber | 2BB | Creature — Zombie Warlock | Deathtouch When Vile Entomber enters the battlefield, search your library for a card, put that card into your graveyard, then shuffle. 2/2 |
Work a Double | 2RR | Sorcery | Assemble two Contraptions. (Put the top card of your Contraption deck face up onto one of your sprockets. Then repeat this process.) |
Flare of Cultivation | 1GG | Sorcery | You may sacrifice a nontoken green creature rather than pay this spell's mana cost. Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. |