M:tG card similarity search
1R · Creature — Human Wizard
{T}: Target creature with power 2 or less can't be blocked this turn. 2/1
Name | Mana | Type | Text |
---|---|---|---|
Renegade Rallier | 1GW | Creature — Human Warrior | Revolt — When Renegade Rallier enters the battlefield, if a permanent you controlled left the battlefield this turn, return target permanent card with mana value 2 or less from your graveyard to the battlefield. 3/2 |
Disciple of Kangee | 2W | Creature — Human Wizard | {U}, {T}: Target creature gains flying and becomes blue until end of turn. 2/2 |
Scrapheap Scrounger | 2 | Artifact Creature — Construct | Scrapheap Scrounger can't block. {1}{B}, Exile another creature card from your graveyard: Return Scrapheap Scrounger from your graveyard to the battlefield. 3/2 |
Over My Dead Bodies | 4BB | Enchantment | Creature cards in graveyards can attack and block as though they were on the battlefield, can block or be blocked only by creature cards in graveyards, are Zombies in addition to their other types, and have undeathtouch. (If they would deal damage to a creature card, exile that creature card instead.) Creature cards in your graveyard have haste. |
Bojuka Brigand | 1B | Creature — Human Warrior Ally | Bojuka Brigand can't block. Whenever Bojuka Brigand or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Bojuka Brigand. 1/1 |
Kalitas, Bloodchief of Ghet | 5BB | Legendary Creature — Vampire Warrior | {B}{B}{B}, {T}: Destroy target creature. If that creature dies this way, create a black Vampire creature token. Its power is equal to that creature's power and its toughness is equal to that creature's toughness. 5/5 |
Farbog Explorer | 2W | Creature — Human Scout | Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 2/3 |
Angry Mob | 2WW | Creature — Human | Trample As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2. 2+*/2+* |
Dimir Charm | UB | Instant | Choose one — • Counter target sorcery spell. • Destroy target creature with power 2 or less. • Look at the top three cards of target player's library. Put one back and the rest into that player's graveyard. |
Viridian Joiner | 2G | Creature — Elf Druid | {T}: Add an amount of {G} equal to Viridian Joiner's power. 1/2 |