Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Pathrazer of Ulamog

11 · Creature — Eldrazi

Annihilator 3 (Whenever this creature attacks, defending player sacrifices three permanents.) Pathrazer of Ulamog can't be blocked except by three or more creatures. 9/9

Similar cards

Color identity:
NameManaTypeText
Amrou Kithkin WWCreature — Kithkin Amrou Kithkin can't be blocked by creatures with power 3 or greater. 1/1
Gaea's Revenge 5GGCreature — Elemental This spell can't be countered. Haste Gaea's Revenge can't be the target of nongreen spells or abilities from nongreen sources. 8/5
Underworld Cerberus 3BRCreature — Dog Underworld Cerberus can't be blocked except by three or more creatures. Cards in graveyards can't be the targets of spells or abilities. When Underworld Cerberus dies, exile it and each player returns all creature cards from their graveyard to their hand. 6/6
Tromokratis 5UULegendary Creature — Kraken Tromokratis has hexproof unless it's attacking or blocking. Tromokratis can't be blocked unless all creatures defending player controls block it. (If any creature that player controls doesn't block this creature, it can't be blocked.) 8/8
Tawnos's Wand 4Artifact {2}, {T}: Target creature with power 2 or less can't be blocked this turn.
Writ of Passage UEnchantment — Aura Enchant creature Whenever enchanted creature attacks, if its power is 2 or less, it can't be blocked this turn. Forecast — {1}{U}, Reveal Writ of Passage from your hand: Target creature with power 2 or less can't be blocked this turn. (Activate only during your upkeep and only once each turn.)
Dwarven Nomad 2RCreature — Dwarf Nomad {T}: Target creature with power 2 or less can't be blocked this turn. 1/1
Tanglewalker 2GCreature — Dryad Each creature you control can't be blocked as long as defending player controls an artifact land. 2/2
Soulsworn Spirit 3UCreature — Spirit Soulsworn Spirit can't be blocked. When Soulsworn Spirit enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) 2/1
Bedlam 2RREnchantment Creatures can't block.
Page 23