M:tG card similarity search
3 · Artifact
{T}: Add one mana of any color. {1}, {T}: Untap target legendary creature you control.
Name | Mana | Type | Text |
---|---|---|---|
Sap Sucker | Artifact — Contraption | Whenever you crank Sap Sucker, add {G}. Until end of turn, you don't lose this mana as steps and phases end. | |
Pale Wayfarer | 5WW | Creature — Spirit Giant | {2}{W}{W}, {Q}: Target creature gains protection from the color of its controller's choice until end of turn. ({Q} is the untap symbol.) 4/4 |
Alchor's Tomb | 4 | Artifact | {2}, {T}: Target permanent you control becomes the color of your choice. (This effect lasts indefinitely.) |
White Plume Adventurer | 2W | Creature — Orc Cleric | When White Plume Adventurer enters the battlefield, you take the initiative. At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead. 3/3 |
Winter Orb | 2 | Artifact | As long as Winter Orb is untapped, players can't untap more than one land during their untap steps. |
Cho-Manno's Blessing | WW | Enchantment — Aura | Flash Enchant creature As Cho-Manno's Blessing enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing. |
Ulvenwald Abomination | Creature — Eldrazi Werewolf | {T}: Add {C}{C}. 4/6 | |
Ivorytusk Fortress | 2WBG | Creature — Elephant | Untap each creature you control with a +1/+1 counter on it during each other player's untap step. 5/7 |
Searing Rays | 2R | Sorcery | Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls. |
Nature's Embrace | 2G | Enchantment — Aura | Enchant creature or land As long as enchanted permanent is a creature, it gets +2/+2. As long as enchanted permanent is a land, it has "{T}: Add two mana of any one color." |