Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Patriar's Seal

3 · Artifact

{T}: Add one mana of any color. {1}, {T}: Untap target legendary creature you control.

Similar cards

Color identity:
NameManaTypeText
Sap Sucker Artifact — Contraption Whenever you crank Sap Sucker, add {G}. Until end of turn, you don't lose this mana as steps and phases end.
Pale Wayfarer 5WWCreature — Spirit Giant {2}{W}{W}, {Q}: Target creature gains protection from the color of its controller's choice until end of turn. ({Q} is the untap symbol.) 4/4
Alchor's Tomb 4Artifact {2}, {T}: Target permanent you control becomes the color of your choice. (This effect lasts indefinitely.)
White Plume Adventurer 2WCreature — Orc Cleric When White Plume Adventurer enters the battlefield, you take the initiative. At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead. 3/3
Winter Orb 2Artifact As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.
Cho-Manno's Blessing WWEnchantment — Aura Flash Enchant creature As Cho-Manno's Blessing enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing.
Ulvenwald Abomination Creature — Eldrazi Werewolf {T}: Add {C}{C}. 4/6
Ivorytusk Fortress 2WBGCreature — Elephant Untap each creature you control with a +1/+1 counter on it during each other player's untap step. 5/7
Searing Rays 2RSorcery Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls.
Nature's Embrace 2GEnchantment — Aura Enchant creature or land As long as enchanted permanent is a creature, it gets +2/+2. As long as enchanted permanent is a land, it has "{T}: Add two mana of any one color."
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