M:tG card similarity search
3B · Enchantment — Aura
Enchant creature Enchanted creature gets +2/-2. Threshold — Enchanted creature gets an additional +2/-2 as long as seven or more cards are in your graveyard.
Name | Mana | Type | Text |
---|---|---|---|
Serenity | 1W | Enchantment | At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated. |
Grave Exchange | 4BB | Sorcery | Return target creature card from your graveyard to your hand. Target player sacrifices a creature. |
Clandestine Chameleon | 3G | Creature — Lizard Guest | When Clandestine Chameleon enters the battlefield, you get {TK}{TK}, then you may put a sticker on a nonland permanent you own. Clandestine Chameleon has all abilities of ability stickers on other permanents you own and cards in your graveyard. 4/3 |
Kagemaro, First to Suffer | 3BB | Legendary Creature — Demon Spirit | Kagemaro, First to Suffer's power and toughness are each equal to the number of cards in your hand. {B}, Sacrifice Kagemaro: All creatures get -X/-X until end of turn, where X is the number of cards in your hand. */* |
Devouring Sugarmaw | 2BB | Creature — Horror | Menace, trample At the beginning of your upkeep, you may sacrifice an artifact, enchantment, or token. If you don't, tap Devouring Sugarmaw. 6/6 |
Planeswalker's Scorn | 2B | Enchantment | {3}{B}: Target opponent reveals a card at random from their hand. Target creature gets -X/-X until end of turn, where X is the revealed card's mana value. Activate only as a sorcery. |
Hana Kami | G | Creature — Spirit | {1}{G}, Sacrifice Hana Kami: Return target Arcane card from your graveyard to your hand. 1/1 |
Sewerdreg | 3BB | Creature — Spirit | Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Sacrifice Sewerdreg: Exile target card from a graveyard. 3/3 |
Auriok Bladewarden | 1W | Creature — Human Soldier | {T}: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power. 1/1 |
Timber Paladin | 1G | Artifact Creature — Knight | As long as Timber Paladin is enchanted by exactly one Aura, it has base power and toughness 3/3. As long as Timber Paladin is enchanted by exactly two Auras, it has base power and toughness 5/5 and vigilance. As long as Timber Paladin is enchanted by three or more Auras, it has base power and toughness 10/10, vigilance, and trample. 1/1 |