Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Patrol Signaler

1W · Creature — Kithkin Soldier

{1}{W}, {Q}: Create a 1/1 white Kithkin Soldier creature token. ({Q} is the untap symbol.) 1/1

Similar cards

Color identity:
NameManaTypeText
Trudge Garden 2GEnchantment Whenever you gain life, you may pay {2}. If you do, create a 4/4 green Fungus Beast creature token with trample.
Jedit Ojanen, Mercenary 1WULegendary Creature — Cat Mercenary Whenever Jedit Ojanen, Mercenary or another legendary creature enters the battlefield under your control, you may pay {G}. If you do, create a 2/2 green Cat Warrior creature token with forestwalk. (It can't be blocked as long as defending player controls a Forest.) 3/3
Gavony Ironwright 2WCreature — Human Soldier Fateful hour — As long as you have 5 or less life, other creatures you control get +1/+4. 1/4
Zendikar's Roil 3GGEnchantment Landfall — Whenever a land enters the battlefield under your control, create a 2/2 green Elemental creature token.
Kobold Drill Sergeant 1RCreature — Kobold Soldier Other Kobold creatures you control get +0/+1 and have trample. 1/2
Knight of Malice 1BCreature — Human Knight First strike Hexproof from white (This creature can't be the target of white spells or abilities your opponents control.) Knight of Malice gets +1/+0 as long as any player controls a white permanent. 2/2
Symbiotic Wurm 5GGGCreature — Wurm When Symbiotic Wurm dies, create seven 1/1 green Insect creature tokens. 7/7
Boomer Scrapper 1BRCreature — Human Soldier Whenever Boomer Scrapper enters the battlefield or attacks, you lose 1 life and create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") Whenever a token you control leaves the battlefield, put a +1/+1 counter on Boomer Scrapper. 1/1
Pippin, Guard of the Citadel WULegendary Creature — Halfling Soldier Vigilance, ward {1} {T}: Another target creature you control gains protection from the card type of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that type.) 2/2
Wolfkin Bond 4GEnchantment — Aura Enchant creature When Wolfkin Bond enters the battlefield, create a 2/2 green Wolf creature token. Enchanted creature gets +2/+2.
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