Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Pattern Matcher

4 · Artifact Creature — Golem

When Pattern Matcher enters the battlefield, you may search your library for a card with the same name as another creature you control, reveal it, put it into your hand, then shuffle. 3/3

Similar cards

Color identity:
NameManaTypeText
Danse Macabre 3BBSorcery Each player sacrifices a nontoken creature. Roll a d20 and add the toughness of the creature you sacrificed this way. 1—14 | Return a creature card put into a graveyard this way to the battlefield under your control. 15+ | Return up to two creature cards put into graveyards this way to the battlefield under your control.
Avenging Huntbonder 3WWCreature — Human Warrior Double strike Whenever Avenging Huntbonder attacks, put a double strike counter on another target attacking creature. 3/3
Holy Cow 2WCreature — Ox Angel Flash Flying When Holy Cow enters the battlefield, you gain 2 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.) 2/2
Sanguine Sacrament XWWInstant You gain twice X life. Put Sanguine Sacrament on the bottom of its owner's library.
Ram Through 1GInstant Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.
Phosphorescent Feast 2GGGSorcery Chroma — Reveal any number of cards in your hand. You gain 2 life for each green mana symbol in those cards' mana costs.
Vodalian Tide Mage 1GUCreature — Merfolk Wizard Whenever one or more other nontoken creatures you control deal combat damage to a player, choose one of those creatures. Conjure a duplicate of the chosen creature into your hand. 3/3
Angel's Tomb 3Artifact Whenever a creature enters the battlefield under your control, you may have Angel's Tomb become a 3/3 white Angel artifact creature with flying until end of turn.
Pentarch Ward 2WEnchantment — Aura Enchant creature As Pentarch Ward enters the battlefield, choose a color. When Pentarch Ward enters the battlefield, draw a card. Enchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward.
Kelpie Guide 2UCreature — Beast {T}: Untap another target permanent you control. {T}: Tap target permanent. Activate only if you control eight or more lands. 2/2
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