M:tG card similarity search
2G · Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Prevent all combat damage that would be dealt this turn.
Name | Mana | Type | Text |
---|---|---|---|
Keymaster Rogue | 3U | Creature — Human Rogue | Keymaster Rogue can't be blocked. When Keymaster Rogue enters the battlefield, return a creature you control to its owner's hand. 3/2 |
Tomorrow, Azami's Familiar | 5U | Legendary Creature — Spirit | If you would draw a card, look at the top three cards of your library instead. Put one of those cards into your hand and the rest on the bottom of your library in any order. 1/5 |
Seeds of Innocence | 1GG | Sorcery | Destroy all artifacts. They can't be regenerated. The controller of each of those artifacts gains life equal to its mana value. |
Workshop Elders | 6U | Creature — Human Artificer | Artifact creatures you control have flying. At the beginning of combat on your turn, you may have target noncreature artifact you control become a 0/0 artifact creature. If you do, put four +1/+1 counters on it. 4/4 |
Full Steam Ahead | 3GG | Sorcery | Until end of turn, each creature you control gets +2/+2 and gains trample and "This creature can't be blocked by more than one creature." |
Sentry Bot | 4W | Artifact Creature — Robot | Flash This spell costs {1} less to cast for each creature attacking you. When Sentry Bot enters the battlefield, you get {E} for each creature attacking you. At the beginning of combat on your turn, you may pay {E}{E}{E}. If you do, put a +1/+1 counter on each creature you control. 2/5 |
Fealty to the Realm | 4U | Enchantment — Aura | Enchant creature When Fealty to the Realm enters the battlefield, you become the monarch. The monarch controls enchanted creature. Enchanted creature attacks each combat if able and can't attack you. |
Walking Dream | 3U | Creature — Illusion | Walking Dream can't be blocked. Walking Dream doesn't untap during your untap step if an opponent controls two or more creatures. 3/3 |
Sages of the Anima | 3GU | Creature — Elf Wizard | If you would draw a card, instead reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order. 3/4 |
Daru Mender | W | Creature — Human Cleric | Morph {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Daru Mender is turned face up, regenerate target creature. 1/1 |