M:tG card similarity search
2G · Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Prevent all combat damage that would be dealt this turn.
Name | Mana | Type | Text |
---|---|---|---|
Lose Calm | 3R | Sorcery | Gain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.) |
Fight with Fire | 2R | Sorcery | Kicker {5}{R} (You may pay an additional {5}{R} as you cast this spell.) Fight with Fire deals 5 damage to target creature. If this spell was kicked, it deals 10 damage divided as you choose among any number of targets instead. (Those targets can include players and planeswalkers.) |
Awaken the Blood Avatar | 6BR | Sorcery | As an additional cost to cast this spell, you may sacrifice any number of creatures. This spell costs {2} less to cast for each creature sacrificed this way. Each opponent sacrifices a creature. Create a 3/6 black and red Avatar creature token with haste and "Whenever this creature attacks, it deals 3 damage to each opponent." |
Snuff Out | 3B | Instant | If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost. Destroy target nonblack creature. It can't be regenerated. |
Coral Trickster | 1U | Creature — Merfolk Rogue | Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Coral Trickster is turned face up, you may tap or untap target permanent. 2/1 |
Strange Inversion | 2R | Instant — Arcane | Switch target creature's power and toughness until end of turn. Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) |
Gruul Spellbreaker | 1RG | Creature — Ogre Warrior | Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Trample As long as it's your turn, you and Gruul Spellbreaker have hexproof. 3/3 |
Righteous Valkyrie | 2W | Creature — Angel Cleric | Flying Whenever another Angel or Cleric enters the battlefield under your control, you gain life equal to that creature's toughness. As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2. 2/4 |
Noxious Hydra Breath | Sorcery | Choose one — Noxious Hydra Breath deals 5 damage to each player; or destroy each tapped non-Head creature. | |
Twinstrike | 3BR | Instant | Twinstrike deals 2 damage to each of two target creatures. Hellbent — Destroy those creatures instead if you have no cards in hand. |