Card Codex

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17 May 2024: Card library updated.

Pavel Maliki

4BR · Legendary Creature — Human

{B}{R}: Pavel Maliki gets +1/+0 until end of turn. 5/3

Similar cards

Color identity:
NameManaTypeText
Furious Resistance RInstant Target blocking creature gets +3/+0 and gains first strike until end of turn.
Murderer's Axe 4Artifact — Equipment Equipped creature gets +2/+2. Equip—Discard a card.
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Court Archers 2GCreature — Human Archer Reach (This creature can block creatures with flying.) Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) 1/3
Invasion of Innistrad 2BBBattle — Siege (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) Flash When Invasion of Innistrad enters the battlefield, target creature an opponent controls gets -13/-13 until end of turn.
You're Ambushed on the Road WInstant Choose one — • Make a Retreat — Return target creature you control to its owner's hand. • Stand and Fight — Target creature gets +1/+3 until end of turn.
Basri, Devoted Paladin 4WWLegendary Planeswalker — Basri [+1]: Put a +1/+1 counter on up to one target creature. It gains vigilance until end of turn. [−1]: Whenever a creature attacks this turn, put a +1/+1 counter on it. [−6]: Creatures you control get +2/+2 and gain flying until end of turn. Loyalty 4
A-Kargan Intimidator 1RCreature — Human Warrior Cowards can't block Warriors. {1}: Choose one that hasn't been chosen this turn — • Target Warrior gets +1/+1 and gains trample until end of turn. • Target creature becomes a Coward until end of turn. 3/1
Mirkwood Trapper 1GUCreature — Elf Scout Whenever a player attacks you, target attacking creature gets -2/-0 until end of turn. Whenever a player attacks, if they aren't attacking you, that player chooses an attacking creature. It gets +2/+0 until end of turn. 1/4
Invigorated Rampage 1RInstant Choose one — • Target creature gets +4/+0 and gains trample until end of turn. • Two target creatures each get +2/+0 and gain trample until end of turn.
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