Card Codex

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17 May 2024: Card library updated.

Peace Talks

1W · Sorcery

This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities.

Similar cards

Color identity:
NameManaTypeText
Phantom Ninja 1UUCreature — Illusion Ninja Phantom Ninja can't be blocked. 2/2
Cephalid Pathmage 2UCreature — Cephalid Wizard Cephalid Pathmage can't be blocked. {T}, Sacrifice Cephalid Pathmage: Target creature can't be blocked this turn. 1/2
Carnage Tyrant 4GGCreature — Dinosaur This spell can't be countered. Trample, hexproof 7/6
Manta Ray 1UUCreature — Fish Manta Ray can't attack unless defending player controls an Island. Manta Ray can't be blocked except by blue creatures. When you control no Islands, sacrifice Manta Ray. 3/3
Bartel Runeaxe 3BRGLegendary Creature — Giant Warrior Vigilance Bartel Runeaxe can't be the target of Aura spells. 6/5
Terra Stomper 3GGGCreature — Beast This spell can't be countered. Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) 8/8
Barrenton Cragtreads 2W/UW/UCreature — Kithkin Scout Barrenton Cragtreads can't be blocked by red creatures. 3/3
Gudul Lurker UCreature — Salamander Gudul Lurker can't be blocked. Megamorph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) 1/1
Rhythm of the Wild 1RGEnchantment Creature spells you control can't be countered. Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)
Tidal Kraken 5UUUCreature — Kraken Tidal Kraken can't be blocked. 6/6
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